Hazel’s journey led her to the Kiln of the First Flame, a place suspended at the end of time, where ash blanketed the ground, and the twisted remnants of ancient kingdoms lay in silent decay. The air was thick with a sense of finality, as if the world itself held its breath, waiting for the last flame to fade. The sun was a distant, sickly ember hanging in the ashen sky, casting faint, flickering light over the desolate landscape.
At the heart of this forsaken land, Hazel saw him: the Soul of Cinder, the manifestation of all who had linked the flame before her—a shifting amalgamation of heroes and lords, wielders of fire who had bound themselves to the First Flame across countless ages. His form was fluid, shifting between weapons and styles, the ghostly echoes of past warriors embedded within him. His armor flickered with embers, his gaze cold and unfeeling, like the flame itself.
Hazel knew this would be her final battle.
They clashed in a storm of sparks and flame. The Soul of Cinder attacked with the strength of ancient heroes, each strike a memory of a forgotten era. His sword burned with the fury of ages, sweeping through the ash with a fire that felt as old as the world itself. Hazel countered with her own magic, green energy arcing from her staff, her spells casting an eerie glow in the shadowed Kiln. Her movements were precise and relentless, a testament to all she had endured.
But the Soul of Cinder was unlike any foe she had faced. He shifted seamlessly from one weapon to another, his movements changing with the memories of each lord he embodied. A greatsword, then a spear, then the crackling wrath of lightning—all came at her in a relentless wave of fury. Hazel adapted with each change, her staff flashing as she evaded, casting spells that struck true against his ancient armor.
The battle raged on, and Hazel could feel the weight of the ages pressing down upon her. She realized that this being was not merely a foe but the embodiment of every soul who had ever sacrificed themselves for the flame. It was a reminder of the cycle that bound them all—the endless rise and fall, the struggle to sustain the light in a world that craved darkness. But Hazel knew that her fight was not just against him; it was against the cycle itself, the relentless turning of an age-old wheel.
In the final moments, the Soul of Cinder unleashed the full fury of Gwyn, the first to link the flame. Hazel recognized the moves, the legacy of the old god of sunlight as his form blazed with golden light. But Hazel did not waver. She met him strike for strike, her magic fierce and unyielding, pushing back the fury of the flame itself. With a final surge of power, she cast a spell that pierced through the burning figure before her, her magic slicing through the embers and ash.
The Soul of Cinder faltered, his form wavering, as if the weight of all those lives could no longer hold him together. He collapsed to his knees, and as Hazel approached, he disintegrated into ash, his essence scattering across the Kiln, fading into the silence.
For a moment, Hazel stood alone in the heart of the Kiln, the ashes swirling around her. She felt the quiet that followed the end of a great storm, the kind of silence that signals both loss and peace. The First Flame flickered before her, a faint, struggling ember. She knew she had a choice—to rekindle the flame, to sacrifice herself and continue the cycle, or to let it fade, to allow the world to finally rest in darkness.
Hazel gazed at the fading flame, and with a quiet smile, she made her decision.
As she turned to leave the Kiln, the embers of the First Flame dimmed behind her, and the ash settled. Hazel’s journey had come to an end, and as she stepped into the shadows, she felt the weight lift from her spirit, her path finally at peace.
ooc: I have to say, it was even easier with Hazel than with Fellown. The Necromancer had the big Miasma aura, but Hazel’s spells did more damage. From the second third of the game on, it got easier as soon as she got the good spells from the Spirit Tree. Nevertheless, it was fun, the Druid plays like an artillery. His companions also did and took more damage. Nice pet classes, even if it was still very buggy at times.
Enjoy the Power of Nature: https://www.youtube.com/playlist?list=PLQRPy70pDgKVPcNhFBgr1GR4knrE13Uhz
#DarkSouls3 #SoulOfCinder #KilnOfTheFirstFlame #Convergence #Hazel