14 – Back to Creo and H.A.R.O.L.D.

Whew… what happened here? I found the three enemies in the elevator a bit arrg sneaky and unfair but…. What’s going on with Harold all of a sudden? In the first round he was so easy to get rid of, you didn’t even have to have a tactic, now the cards have been reshuffled and I have the impression he wants to show what he’s made of. Maybe my weapon is just too slow against him? He dodges almost every attack skillfully and I have to wait for him to attack me to dodge him and then place a small blow.

So H.A.R.O.L.D. made me sweat a lot as my first opponent and even though I improved and saw through his attacks better I had to fight with him a lot. I hope it was only because of my slow heavy weapon and that the next bosses are a little easier, because that was already hard on the frustration line. If I had not managed him in the next rounds I would have had to practice parrying, I think it would have been easier and faster.

Despite the increased difficulty I have to say that the fight was immediately more interesting than if you just walk through, you had a challenge and already Harold remains more in the back of your mind. It’s just a pity that visually hardly stood out from the other bots, it would have been nice if they had designed him visually a little better. Something like transformation in the second phase would have been nice.

The Surge 2 [NG+0] (Hammer) 001-013: https://www.youtube.com/watch?v=AD-nm70fy-s&list=PLQRPy70pDgKX3ouqd1OJgBAMGifLT2098&index=1
The Surge 2 [NG+1] (Heavy Duty) 01-16: https://www.youtube.com/watch?v=sn9ug3cIkXI&list=PLQRPy70pDgKX3ouqd1OJgBAMGifLT2098&index=14

Index:
0:00:00 – Find Path to CREO
0:25:24 – The Lift Robbery
1:05:09 – Final Fight H.A.R.O.L.D.