“Before stepping into another grand adventure,” I thought to myself, “one must first ensure their tools are sharp, their armor sturdy, and their power unshaken.” With this resolve, I returned to the Cathedral of the Deep, where Archdeacon McDonnell awaited me—a peculiar and shadowy figure who traded in destruction and darkness.
His wares were extraordinary: spells that could tear through the mightiest of foes, leaving ruin in their wake. But these spells came at a cost—not just in mana, but in sheer effort to obtain the currency he demanded: Human Dregs. And to acquire those, I needed Murky Sediments, plentiful in the blood of the Cathedral’s denizens.
Luckily, I had a perfect plan. The Deacons of the Deep were an endless source of foes, their minds easily corrupted. My spell Mind Corruption transformed their sacred halls into an arena of chaos. Monks fought monks, tearing at one another in a frenzy, as I stood back, collecting the spoils of their madness. It was almost too easy, save for one small inconvenience: the Archdeacon of the Deep himself. While he was the key to this endless harvest, I had to ensure he didn’t fall too quickly. The Coliseum allowed me to reset the battle endlessly, but time was the only true cost. And so, I made a game of it, savoring the spectacle while the Sediments piled up.
Between my sessions in the Cathedral, I turned my attention to an old grudge. Archdruid Caimar had eluded me once before, but now I was ready. The battle was as grueling as I expected. His mastery over nature’s strength and speed was relentless, forcing me to abandon my usual repertoire of spells. This was a fight of blade and wit—a rare deviation from my norm. The druid’s second phase was maddening, his relentless attacks leaving little room for counterplay. But I am no novice. With patience, intelligence, and a touch of cunning, I prevailed, my blade striking the final blow against his unruly green magic.
With my vengeance sated, I returned to the Cathedral, resuming my methodical harvest of Murky Sediments. It was tedious, but in the end, the rewards were worth the effort. Archdeacon McDonnell provided me with a magnificent set of armor—crafted to amplify my connection to the darkness, while reducing the burden of my mana-draining spells. The heavy, cumbersome robes of my past gave way to a sleek, gray-black leather ensemble, fitted for speed and grace. My signature wide-brimmed witch hat was replaced with a more practical cap and blindfold, enhancing my focus and stealth. The transition was refreshing. My old attire, while iconic, had a tendency to soak up every drop of swamp water and stain. This new armor was efficient and suited me perfectly.
Yet, even as I admired my reflection in the glint of my blade, I felt something was missing. My Hexsword, while powerful, demanded proximity I found cumbersome. Its devastating special attack was often too slow to land effectively. I began to dream of a weapon that could propel me into the fray and retreat me just as swiftly—a blade that danced as I did.
For now, I was content. My new armor hugged me like a second skin, my spells were devastating, and my enemies were but pawns in my games. As I stood atop the Cathedral steps, looking out at the vast, dark world ahead, I whispered to myself, “Where to next? Freshly styled and armed with power, there’s no door I cannot open.”
Come to the dark side: https://www.youtube.com/playlist?list=PLQRPy70pDgKWZPzdPFo3NP6Zbh7EI__pb
#DarkSouls3 #ArchdruidCaimar #Upgrades #DeaconsOfTheDeep #Convergence #RavennaNoir
Index:
————-
0:00:00 – Firelink Shrine
0:11:56 – Portal to Untended Graves
0:15:41 – Crystal Lizard Duell
0:17:42 – Invader Crystal Kriemhild
0:39:01 – Vordt (only Hollow’s Remains)
0:24:33 – Overconfidence among the Deacons of the Deep
0:25:49 – The old fashioned way
1:06:56 – Archdruid Caimar
1:22:38 – More Deacons of the Deep