The level of difficulty increases, with jumping and sneaky shock attacks. I don’t like that so much, and I also find the level design a bit confusing. But I think that’s how I felt in most Soulslike games when I entered new, unknown areas. Here, the parallel world of Umbra makes things even more difficult. You often have to switch back and forth to overcome obstacles. Larger groups of enemies also come into play, which I don’t really like. But I have to admit, the design is successful. Climbing up a rock face in the stormy rain is quite something.
Another boss, of course, after more than an hour of play, another boss is welcome. This time a dog trainer, three bloodhounds and an archer. To be honest, I don’t like that sort of thing, I like to have an opponent, but he can be clever. Multiple enemies is always an artificial increase in difficulty without having to worry about a more effective enemy AI.
The camera is also often bad, you die because the camera is stuck in the wall or prefers to film the nails in the boards rather than pointing at the enemy. The focus of the enemies also urgently needs to be improved. The logic of which enemy is now being targeted doesn’t extend to me, and it’s also annoying that the focus sometimes simply disappears during combat. You’re at the bottom just because you’re suddenly following another opponent.
But you can’t complain about the design, ambience and music. Hexworks offers down-to-earth fare here.
All Adventures of the Hallowed Knight: https://www.youtube.com/playlist?list=PLQRPy70pDgKWer9YmnHy0bxJLqvsqmWZp
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