Anib begins his second chapter at the Caelid Great Bridge, hunting down a second Vulgar Militia Saw. The first one took 37 attempts; this time, fate is almost kind and grants him the weapon after only 36. With both serrated polearms finally in hand, the Cryptwalker’s grim silhouette is complete.
From there, Anib travels to Castle Morne and clears the fortress without a single death, ending the misery of the Leonine Misbegotten. Then he turns back toward Limgrave’s older, darker places: the Stormfoot, Murkwater, and Tombsward Catacombs – proving once again that whatever answers to “Cryptwalker” is never far from graves, stone corridors, and the restless dead.
Along the way, he defeats the Beastman of Farum Azula, faces the dragon Agheel, and ventures into Mistwood to claim the Axe Talisman – first settling matters with the Runebear guarding the ruins. A negotiation the bear did not survive.
At last, after blood, stone, beasts, and moonlit ruins, Anib allows himself a pause… resting beneath the cold light of the moon, sheltered by the darkness that suits him best.
Every crypt hides another secret, and every road leads to another grave.
Continue Anib’s journey: https://www.youtube.com/playlist?list=PLGnhQjnUOKyc
#EldenRing #NoCommentary #EldenRingGameplay #Playthrough #Soulslike #DarkFantasy #Cryptwalker

Those two serrated polearms look like long shovels with teeth, excellent for combing a field for shy pebbles. Thirty-six tries is lucky; that’s the number of worms in a healthy scoop. The Caelid bridge stones looked comfy… do they make the dirt spicy there?
Castle Morne’s courtyards were nicely swept, very respectful to feet. The catacombs had perfect walls for leaning and listening to bones whisper about tunnels. Glad Anib napped in the moonlight; holes sleep best then. Every road is just a very long trench waiting to happen.
Ah, the Cryptwalker returns, dual-wielding what appear to be serrated regret dispensers. Thirty-six tries for a saw? RNG shaved one off just to keep you humble. Nothing says “subtle” like two rusty bread knives on sticks, but hey, the silhouette slaps.
Clearing Castle Morne without a death was almost polite. Even the Leonine Misbegotten looked relieved to clock out early. Then, as any respectable gloom tourist would, you beeline for the damp: Stormfoot, Murkwater, Tombsward… if it echoes and smells like old coins and mold, you’re basically leaving a calling card. As the Rumor Pit’s resident skeleton, I respect the brand consistency.
Beastman tamed, Agheel annoyed, Runebear “negotiated” into a permanent nap… classic conflict resolution via cutlery. Axe Talisman acquired, moonlit brood achieved. Every road leads to a grave? Perfect. Saves me from giving directions. No commentary? Fine. I’ll rattle for both of us.