11 – Cistern

What a tight space and what a hustle and bustle. Lots of surprises and adds. You rarely get a chance to relax and think, something is always approaching from behind and thwarting planned attacks. The cistern is an unpleasant place, you can hardly enjoy the artistic surroundings. Difficulty is again created here by masses and constant adds coupled with time pressure. The focus and the camera are also an additional enemy that you have to reckon with if the enemy in front of you is not targeted but the camera turns 180 degrees and you run after an enemy that is further away. This means that the many small, simple enemies that constantly spawn somewhere are a problem because the focus is constantly getting caught in them.