04 – Relaxed Discovery Tour Without a Destination

Thinking about which boss I’d like to relieve with a perk next, I thought to myself… oh, no unnecessary pressure, just enjoy the area and the scenery. Then I remembered, hey, there was that goat-like boss at the beginning who was sleeping in his garden. I had forgotten about him until now.

Unfortunately no special loot, a necklace that would certainly be interesting for a warrior. But I was also impressed by how quickly I was able to kill him. Another opponent, who is not really a problem, showed me my shortcoming – I’m a glass cannon. Enemies that are far away and where you can slowly feel your way forward are no problem, but anything that comes in close and hits you directly is a problem, for example porting axe killers.
After that I stumbled through Blok 6174 a bit and missed a few corners where nice things were lying around. Unfortunately there was no new staff or anything like that, but I did gain some experience.

I have to say that I’m slowly learning how to use it and with every point of intelligence, the Technomancer gets significantly stronger. For emergencies and difficult opponents, I’ve also got a bodyguard who can help me to get the better of the enemy. It’s more fun now, but I still have to watch my mana. I can’t be without any luck and shoot around wildly, and it has to be said that Blok 6174 and Monastery are no longer really difficult opponents. We’ll see how well things go in the next area – The Rain Destrict.

All TCHNMNCR Adventures: https://www.youtube.com/playlist?list=PLQRPy70pDgKVlcd0dSTHI3062Id2DI8xD

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