12 – The Wormlord in the Desert

It’s more dangerous here for the “TCHNMNCR”, but it’s also very dangerous. It’s more of a battle of who sees who first… and that I don’t roll down somewhere out of panic. The desert area is also very atmospheric, the night chases away the heat of the day, but my companion also heats things up at night. It was a good decision to go for the bodyguards, they really pack a punch. As I have a lot of fun with pet classes anyway, I think it’s great that I can summon two of them. If I also have the perk extension that extends the life of every dead enemy by another 15 seconds, it’s only a problem when the enemies run out.
The Wormlord is actually one of the easier bosses in the game. If you ride on him you do a lot of damage. However, I only wanted to take him down with ranged combat, I saw that there is an Archivment for this and I wanted to have it.
I’m currently thinking about how high I should skill intelligence and whether it would make sense to put something into constitution as well, then I’d have more life. On the other hand, I love dealing such incredible damage with TCHNMNCR. Difficult, my intelligence game could be my downfall on bosses that I can’t target and where the bodyguards don’t focus.
Next I want to have some fun, I’ll probably clear out Ghosttown. There are lots of enemies there, so I can let off steam.

All TCHNMNCR Adventures: https://www.youtube.com/playlist?list=PLQRPy70pDgKVlcd0dSTHI3062Id2DI8xD

#bleakfaithforsaken #bleakfaith #Technomancer #Wormlord #Desert