Now, onto the next pit of despair – the High Wall of Lothric. Everything is different, everything is new. How refreshing… or deadly. I really need to be cautious here—dangers, traps, and ambushes lurking around every corner. Of course, I die a lot, but hey, death is Fellown’s business, right? It’s not just my trade, it’s my power source. You could say I’ve got… connections.
A new minion has joined me, an undead warrior. Supposedly stronger than my trusty skeleton. But honestly? I barely notice a difference. In terms of charm, the skeleton wins every time. But hey, we have to try new things, even if they rarely live up to expectations.
The new bonfire placements are quite… intriguing. Every time I find one, I almost feel like laughing… if I had the capacity for joy. My little necromancer brain is running on overdrive, thinking about where traps and ambushes could be hiding. And where once there was nothing, there might now be surprises—or, if I’m lucky, a few scraps of treasure.
Vordt, the boss of the High Wall, has picked up some new tricks as well. No more casually circling his rear and chipping away at him. Now I actually have to think. I even brought some help—might as well make good use of killing the Master of Firelink Shrine, right?
Next stop: Undead Settlement. I’m sure there’ll be plenty of… materials to make a necromancer’s heart sing.
Follow Fellown on the dark path: https://www.youtube.com/playlist?list=PLQRPy70pDgKWs5LRi6jJLBplA5QAZO2Ij
#DarkSouls3 #Necromancer #Convergence #Fellown #HighWallOfLothric